Developer profile
Industry profile
Contents
Add or update information
3D Character Artist looking for work. In my working experience, I modelled assets and integrate them on occulus VR, some freelance work sculpting and modelling characters based on concepts (Realistic), and recently I have been working on Vertexbee modelling and sculpting assets for environments (Stylized).
Currently I am looking to take my next step in the videogames industry as 3D Artist.
The software I use:
. Zbrush for sculpting
. Maya for Modelling and technical things like retopology and UV. Also I know doing Rigging and Animations,
. Substance Painter and Photoshop for texturing
. Marvelous to create patterns for clothes.
You can know more about Endika Garcia De Iturrospe Colomo visiting his social media profiles in X, LinkedIn, Discord (Usuario), ArtStation, or eMail.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.