Developer profile
Spanish Video Games
| GAME | YEAR | STUDIO | ROLE |
|---|---|---|---|
| Therefore | In development | Trim Tangle | Designer |
| Script | |||
| Crisis Crunch | In development | Trim Tangle | Designer |
| Script |
Industry profile
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As a developer his most common role is Designer. He has participated in two spanish video games, among the most recent Therefore (Trim Tangle, 2024), where he took part as Designer, and Crisis Crunch (Trim Tangle, ), where also he took part as Designer.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
| GAME | YEAR | STUDIO | ROLE |
|---|---|---|---|
| Therefore | In development | Trim Tangle | Designer |
| Script | |||
| Crisis Crunch | In development | Trim Tangle | Designer |
| Script |