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When I heard MercurySteam was behind this, my expectations were admittedly high. Their previous work on Castlevania: Lords of Shadow was, in my opinion, amazing. Those games were confident, cinematic, brutal and easy to play in a way that felt satisfying. Blades of Fire feels like a very different beast — a slower, more methodical, less directed experience. That’s not inherently bad, but it’s definitely not what I was hoping for.
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