VER |
TÍTULO |
MEDIO |
PUBLICACIÓN |
PLATAFORMA |
PUNT |
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BOOR
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Hardcore Gamer
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22/02/2017 |
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60
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Jordan Helm
For those looking for the kind of wind-me-down indie title that can still rustle up a good, nuanced frustration from time to time, BOOR will meet that demand (if not exceed it) without letting its potential annoyances get in the way or become the focal point. Unfortunately, there’s not much else to find in this brief puzzle-platformer that warrants the case a bulk of the developer’s true focus was really, truly invested that deeply. The simplified and illustrative presentation is a pleasant assortment of pinkish-reds and greyscale tones and the way this basic geometry can at times deliver something a little more complex and demanding in the gameplay front can be regarded the game’s real height at points. A pleasant experience it may be, just don’t expect anything other than conformity to a tried-and-tested formula.
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Calendula
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Hardcore Gamer
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08/02/2016 |
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50
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Jordan Helm
Perhaps it’s unfortunate that Calendula comes a mere month after Pony Island took almost everyone by surprise and as such is already at a disadvantage as to its perception from the user-base. That said, there’s something intriguing to gather from the way Blooming Buds so vigorously push for the “game about games” concept and are able to take it in numerous different directions. Ultimately, Calendula falters because of its lack of an end result and rewarding pay-off to the unsettling nature preceding it. It’s a game that tries too hard to be vague and ambiguous that it ultimately leaves the content that is there to process feeling disproportionately stagnant.
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Godstrike
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Hardcore Gamer
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14/04/2021 |
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40
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Jordan Helm
While the short run-time of around two to three hours isn’t inherently the root of the problem, one can’t help but note Godstrike is in dire need of a better, fleshed out experience than the one provided. Even so, as unfinished and slap-dash this effort feels, Godstrike rarely comes off all that enticing to either control or jump straight back into upon death. It’s the generally uninspired and empty spectacle of color and imagery that is equally at fault. But it’s mostly the fault of the bizarre emphasis on a timer that ends up the biggest culprit. A mechanic that doesn’t so much work against the player, but whose reason for even being is lost altogether. There are plenty of better examples in the field of boss-rush titles — games that go out of their way to make even the spectacle and world around you, as inviting as their nuanced, tension-building encounters so wonderfully carve out. This, however, is not one of them. For all its screen-popping color and promise of literal time as a vital mechanic for success, Godstrike is a shockingly flat and tedious attempt at standing out.
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Lords of the Fallen
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Hardcore Gamer
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12/10/2023 |
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70
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Jordan Helm
A far more confident and competent iteration of the Souls template than what came before, Lords of the Fallen‘s all-round impressive design is marred by occasional technical issues and all-too-frequent questions on its very philosophy around challenge. Get past these rough spots, however, and what you’ll find is a game that not only understands the pull and appeal pivotal to this sub-genre, but at times, offers room to add even more nuance to a saturated style of action RPG. It’s these surprisingly-intriguing additions alongside the usual flair of compelling boss fights and environments to carefully get through that does just enough to grant Hexworks a far more positive perception, all things considered. Flawed it may be and guilty of applying the wrong lessons in its design, it may stumble, but Lords of the Fallen does eventually find its stride. Serving up another feature-rich package that will appeal to a large number of Souls veterans.
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Narita Boy
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Hardcore Gamer
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29/03/2021 |
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60
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Jordan Helm
At its best, there’s certainly moments of appreciation and respect for the artistic detail Narita Boy lavishes in, with its pixel art and generally-eery vision of cyberspace run amok with corrupted foes. At the very least, the game’s somewhat-warped screen display and drenching in ’80s culture tropes is anything but off-putting. The problem then lies with its simplicity of delivery and the game’s general lack of appeasing those looking for something more than surface-level attraction. A world that too often feels unnecessarily padded on a level design basis; a combat system though not terrible, feels a little too undecided on what it exactly wants to be. And beyond that, a story/narrative the game really could’ve gone without given how little relevance or even impact it holds on a player’s progression. Venturing through the Digital Kingdom does spark some moments of delight. But beyond its art-style and fond execution on aesthetic, Narita Boy‘s unenthusiastic lack of originality and care for its overarching design, winds up carving out a satisfactory yet tepid debut for Studio Koba.
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Relicta
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Hardcore Gamer
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05/08/2020 |
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70
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Jordan Helm
While Relicta does at least try to put in the work to help bolster the scale of its world with a story to support it and characters to refer back to, the end result is far from one you can take seriously. In no way helped by what is a rather clumsy and laughably-amateurish mix of inconsistent performances. At the very least, where it matters most, the focus on physics manipulation results in a good mix of challenge that, while not the most inventive or consistent of puzzle outings, still offers an occasional delight with how its more emergent puzzle-solving inevitably plays out. Though there may be better and more narratively-intriguing entries out there already, for genre enthusiasts focused squarely on the puzzles themselves, Relicta‘s subtle self-awareness in its own pitch — as much the assortment of challenges on display — are enough to help it win out in the end.
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Worldless
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Hardcore Gamer
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20/11/2023 |
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80
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Jordan Helm
Though its turn-based combat may end up doing most of the heavy-lifting, that Noname Studios have cleverly crafted something that’s both fleshed out and as appealing as it is, means Worldless still winds up a delightful studio debut. That something as well-established as a turn-based system can feel fresh and exciting all over again. Aided on top by the puzzle-like construction and re-framing combat as one to work out. One where the smartest moves are just as important as the strongest sort. Such is the variety and continued evolution on its premise, it’s enough of a strong showing that it relegates the otherwise less-exciting elements to that of minor frustrations. Out amidst its geometrically-abstract environments things may look ordinary and plain, but it’s thanks to its combat encounters where Worldless flaunts its creativity where and when it matters most. A premise that is not only interesting, but both challenging and stylish alike.
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