FICHA DE CRÍTICA

While the short run-time of around two to three hours isn’t inherently the root of the problem, one can’t help but note Godstrike is in dire need of a better, fleshed out experience than the one provided. Even so, as unfinished and slap-dash this effort feels, Godstrike rarely comes off all that enticing to either control or jump straight back into upon death. It’s the generally uninspired and empty spectacle of color and imagery that is equally at fault. But it’s mostly the fault of the bizarre emphasis on a timer that ends up the biggest culprit. A mechanic that doesn’t so much work against the player, but whose reason for even being is lost altogether. There are plenty of better examples in the field of boss-rush titles — games that go out of their way to make even the spectacle and world around you, as inviting as their nuanced, tension-building encounters so wonderfully carve out. This, however, is not one of them. For all its screen-popping color and promise of literal time as a vital mechanic for success, Godstrike is a shockingly flat and tedious attempt at standing out.

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14/04/2021

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