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It’s not that Do Not Open doesn’t have atmosphere and chills – it does, and it builds them quite well through each of the levels – it’s just that it feels like you’re constantly being punished for being too slow, too stupid or too clever.  There’s something in Nox Noctis’ game that suggests they’re on to a winner with the escape room format, I would have liked the stalking element to have been reduced or ditched as it just doesn’t have the intended consequence after the first couple of encounters.  Maybe it’s because it so clearly has been built for VR that it just doesn’t quite translate to a flat 2D experience, but those who like to have their minds challenged once in a while may want to check it out for the puzzles alone.

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05/12/2022

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