FICHA DE CRÍTICA

No matter how I feel about Souldiers, it has a lot of content, an incredible level of thought and effort that went into a wide variety of mechanics, and secrets, and all of these things are commendable. I am sure there will be some who love these elements, especially on a lower difficulty, it’s just a shame it feels like Souldiers goes out of its way to make everything a slog. Be it huge range between checkpoints, constant and repeated multiple enemy fights, or a general lack of options makes it feel hard for the sake of hard. Be it rooms that rely on cheap traps, lack of visibility, offscreen attacks, teleporting enemies, invisible platforms, or whatever another fun challenge they can come up with. For these reasons, I wouldn’t recommend Souldiers to anyone who isn’t looking for an experience that genuinely tests you.

Leer en su medio original
70
 
31/05/2022

  Compartir