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Tequila Works certainly understands the 2D space and there is some sense of satisfaction in navigating Randall Wayne through miles of hallowed out buildings, a treacherous underground, and zombie-infested roads. They’ve also managed to craft an alternate version of 1980’s urban America that I wanted to learn more about. This is especially the case for a game that could be beaten in one sitting. That’s not automatically a bad thing, but it is when it’s a brisk game like Deadlight, one devoid of genuine challenges whether it’s combat or puzzles.

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14/08/2012

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