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And that’s how I feel about Sword of the Necromancer overall: unsatisfied. While its queer twist on a usually heteronormative story deserves to be recognised, the game is let down by not letting the new ideas come to fruition. It feels like I received a bouquet of violets, but instead of them being fresh and in-bloom, they are already wilting. With just a few tweaks, the bouquet could revitalise into a fun roguelike, and while it’s overall a serviceable experience, there’s really no reason to go back once you have the true ending, if you don’t feel tired out before then.

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07/02/2021
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