FICHA DE CRÍTICA

n the end, the relationships between the children could have saved it all, but they’re just non-existent. It relies entirely on your nodding at the archetype and just agreeing that’s enough, and it clearly isn’t. The reliance on reading off a list of films and TV shows you saw in the 80s (and somewhat confusingly, often the 90s too) inducing a state of nostalgic bliss might work for some, but not for me. I wanted this game to do some heavy lifting too. That it ultimately collapses into a string of unpleasant platforming sequences that the core design simply can’t sustain means I grew to loathe Crossing Souls, once it entirely abandoned its redeeming features for everything it couldn’t get right.

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13/02/2018

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