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The Count Lucanor puts a lot of effort into doing a lot of things all at once. I’ve already mentioned the various genres that it draws inspiration from, as well as the quick twists and turns that the story delivers in a relatively short space of time. It doesn’t examine any one thing particularly deeply, but that leaves a lot of room for entertainment, and the game definitely delivers with its black humour and its uncanny ability to humanise the horrific. It’s a little too cute to give you a real fright, but I’ve found that at 1 in the morning, tucked under the covers with the ominous soundtrack ringing in my ears, the last thing you’re going to be wanting is a full-blown jump scare. There are games that deliver horror that’s confronting and often gory, but The Count Lucanor excelled at showing a different side of fear that other studios should take cues from. On the downside, I’ll never trust another goat again for as long as I live. 

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19/10/2017

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