FICHA DE CRÍTICA

Kromaia Omega is by no means a perfect game, but the action at its heart has an excellent flow. I never found any practical use for the hookshot and backtracking to explore the level sometimes leaves you with nobody to shoot, but the combat runs hot when everything is working. A swarm of spinning stars hovers in the distance, waiting for an opening to charge while off to the side an enemy platform made of interconnected cubes you can shoot off one by one charges up a laser barrage and a pair of light-spear launchers are charging up to turn into a serious threat. Using the concentrated laser power of the red ship takes out the central joint in the cube-platform, scattering its pieces in a single sustained shot, and then boost takes you out of the line of fire of the spears and charging stars. Friendly fire is always on, so one of the stars explodes against a spear, and a few precise shots of the regular laser thins the rest of the star herd while the spear-shooters recharge. By then your secondary charge laser is ready to shoot again to take them both down, but more enemies are flying in to replace the ones you’ve dispatched. In the meantime, there’s another gate fragment in the distance and an interesting structure off to the side that might house a much-needed shield. It’s been under ten seconds since this encounter started and the next ten don’t look to be any simpler. Kromaia Omega is a giant hyper-saturated burst of color, speed and heavy firepower, as stylish as it can be difficult, and it’s impossible not to forgive a few questionable design elements when the enemies are swarming and the action takes off.

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70
 
22/11/2015

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