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The interesting thing about Death or Treat is that the premise is solid and there have been roguelite platformers or simply roguelite games in general before this one. It seems what the developer tried to do in order to make it stand out did succeed, but for a much more negative reason than intended. Having a game design that forces players to die in order to progress instead of rewarding them for skilled gameplay is extremely counter-intuitive. It was a huge step back for me as someone who greatly values my time. Seeing as the entire game is centered around this setup, it’s not possible for it to be fixed with any sort of patch. As a result, I’d be wary of Death or Treat going in due to this setup.

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11/05/2023

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