FICHA DE CRÍTICA
But as much as Death or Treat wants to fall on the treat side of the equation, we felt tricked. We were completely sold on its charismatic art style, and were prepped for roguelike joys. But the levels are too much of a slog, the enemies artlessly created and – fatally – the combat is limp. There are clearly very talented people at Saona Studios, but Death or Treat needed to bake for a few more months if it was going to feel finished.
Leer artículo completo
50