
As a developer his most common role is Composer. He has participated in a total of eleven spanish video games, being some of the most important Gods of Rome (Gameloft Madrid, 2015), where he has been too or Deadlight (Tequila Works, 2012), where he has been Lead Designer. Also took part in other video games like CATS: Crash Arena Turbo Stars (Zeptolab Barcelona, 2017), where he took part as Product Manager, Asphalt: Overdrive (Gameloft Barcelona, 2014), where he took part as Designer, and EcoFish (Eclipse Games, 2012), where he took part as Composer.
González Torres has also taught some presentations about video games, being the most recent Balance of Power: F2P Game Design Vs Product Management at Game Bcn Dev Meeting Junio 2017 on 21/03/2019, C.A.T.S. Soft Launch: Lessons Learned at Gamelab Barcelona 2018 on 27/06/2018, and Mobile Game Launch Best Practices: The ABC's of Soft Launching your game at Game Bcn Dev Meeting Junio 2017 on 21/03/2018.
You can know more about Lucas González Torres visiting his social media profiles in X, or LinkedIn.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
| CENTER | POSITION | SINCE | TIME |
|---|---|---|---|
| Level Up (Game Development Hub) | February 2021 | 5 años 6 meses | |
| Escuela Superior de Arte y Tecnología (ESAT) | Design Teacher | September 2009 June 2015 | 5 años 9 meses |
| Universidad Internacional de la Rioja (UNIR) | Design Teacher | October 2015 October 2020 | 5 años 0 meses |
| Escola de Noves Tecnologies Interactives (ENTI) | Design Teacher | February 2019 October 2020 | 1 años 7 meses |
| DATE | MEDIA | WHERE | EDITOR |
|---|---|---|---|
| 17/03/2012 | Fallo de Sistema | Fallo de Sistema [37: Españoles por los videojuegos] |