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3D Artist and Technical Artist specialized in realtime pipelines for video games, with a strong focus on Unity, mobile development, and stylized visuals. Experienced in 3D modeling, texturing, optimization, and engine integration, working across both hand-painted and PBR workflows. Combines an artistic background with technical expertise in shaders, materials, visual systems, and realtime performance optimization.
Has contributed to film and digital production projects covering the full 3D asset pipeline, including high/low poly modeling, animation-friendly topology, UV mapping, baking, texturing, shading, and rendering. Currently focused on developing gameplay systems and visual content for games, particularly combat systems, stylized rendering, and scalable realtime workflows.
You can know more about Alejandro Diego Garcia «AlexGarcia» visiting his social media profiles in Web, LinkedIn, ArtStation, or eMail.
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