| 00/00/1988 | Amstrad CPC |
| 00/00/1988 | ZX Spectrum |
| 00/00/1988 | Commodore 64 |
| 00/00/1988 | MSX |
Hello, my name is Philip Sunset, although my friends know me for «long hands» and my trade is one of the best paid in the galaxy: improper appropriation of objects that I do not own, although vulgarly there are people who call this thief or thief . And this time I got into a mess of fat people. It turns out that I agreed to "borrow" the Sprocket System, apparently one of the most guarded treasures of the Drowhar army.
But, as usual, these guys have not done a lot of fun about the loan and have decided to become a cosmic phosphatin, which is not going to be too easy since before dedicating myself to this theft I was hired as a pilot in the interstate forces of the Terra-1 confederació, although perhaps it would not hurt me at all to help me out ...
Dinamic Software was a spanish video game development studio based in Madrid, Madrid, founded in 1984 by Pablo Ruiz Tejedor and Víctor Ruiz Tejedor. Closed in 1992.
As a development studio it has developed a total of 52 spanish videogames, being some of the most importantn Phantomas (Dinamic Software, 1986), Saimazoom (Dinamic Software, 1984) o Rescue from Atlantis (Dinamic Software, 1989). They have also developed other video games such as Freddy Hardest – Z Planet (Gamez Studio, 2026), Hammer Boy (Dinamic Software, 1991), and Simulador Profesional de Tenis (Dinamic Software, 1990).
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
This Meganova presskit has been automatically generated by DeVuego using data stored in its database.
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