â— Took part in the design and implementation of fun, intuitive, and educational game experiences for kids, working collaboratively with other designers, artists, programmers, and educators.
â— Owned iterative game creation process, from start to end, including master implementation and technical documentation.
â— Conceptualized, designed, and implemented the layout, levels, parameters, and features for Lingokids games inside the Unity Editor.
â— Identified missing tools and helped design better processes for speed and scale production.
â— Production support on an Agile environment, with iterative task tracking and prioritization, to keep the flow of new games for every app update.
â— Joined prototype tests with users and performed data analysis, to align efforts towards improving usability and ensuring the best quality.
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