Information / Synopsis
The personal project in which I have invested the most time, both in documentation and implementation, and it is a spaceship game in Unity using SOLID rules, Clean Code and Design Patterns.
I completed this project as proof of being able to develop entirely on my own, in addition to applying a large number of patterns and rules to produce maintainable code within longer development. It uses Adapter, Strategy, Facade, Events, States, Commands, Service Locator, etc., to achieve very low coupling between systems.
I have a detailed article outlining the game creation process and the need and solution of the patterns applied to each problem as they arise during development and which systems they affect.


