Call of the Elder Gods is a game with interesting ideas and a Lovecraftian atmosphere that works quite well once the narrative finally gains momentum. The setting and sense of discovery are engaging, especially for those who enjoy cosmic horror and stories involving insanity and supernatural mysteries.
At the same time, the game struggles with extremely limited exploration and puzzles that often stop being challenging and instead become tedious. Some puzzles are genuinely clever, but others feel complicated only because they exaggerate the difficulty.
Even with these issues, I managed to get involved with the campaign and remained curious to uncover the mysteries of that universe until the very end. I just believe the experience would have worked much better with more consistent puzzles and a narrative that revealed its true potential earlier.