VER |
TÍTULO |
REDACTOR |
PUBLICACIÓN |
PLATAFORMA |
PUNT |
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Ziggurat 2
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09/12/2021 |
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70
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My hatred of carrots propelled me forward (even when they mixed sentient chilli peppers into their ranks, who explode when you kill them, the spicy nuisances!) but there are other modes, such as daily challenges available to those who might find the grind becoming a little monotonous. More complex rooms are added the further into the game you get, but they’re mainly variations of closing down minion wave spawns and then killing off the lingering forces. Ziggurat 2 doesn’t really hold up to extended playing and is the kind of game best sampled in little slices, in running a few dungeons at a time and then getting out before it all starts to blur together. Sometimes, to get the best out of guerrilla wizarding, you just have to stay out of the fight for a spell.
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A Hole New World
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20/05/2017 |
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80
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Having played quite a few retro rehashes of late, and finding them all critically lacking, AHNW was a gift. It’s not perfect: besides coming off graphically and sonically unremarkable, it suffers from some bad slowdown in spots, and the pacing of stages 4 and 5 is a bit languid; given the length, somber tone and inevitable countless deaths those levels can be counted on for, some may lose interest there. But for the kind of retro players for which this game is meant, you will embrace the darkness, embrace the grind, and come out on the other side, happy that you did.
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Otem's Defiance
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29/04/2016 |
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80
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So you’ll start again. Again. Confident that you can do better, that you can read the level a little quicker than last time, that you can react with a little more guile. Then you'll end up swearing at the lumbering uselessness of your sloth-like fleshy thumbs as you eat another death. You let yourself get cornered by a laser spoke under a roof and didn’t have enough time to hop all the beams. That was dumb; there was a power up over there, but the spoke totem had multiple weak points you could have chipped away at first, slowing it down. You didn’t pay enough attention to the totem above you and, when jumping to avoid something on your level, face-planted into a plasma bullet. You let the damn spiral totem get in the middle again, and it caught you through the ground on the top floor. It always does that, and I hate it.
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Qvadriga
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30/01/2016 |
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60
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I'm glad I bought the game as part of an affordable bundle, because that transaction allowed me to get more than my money's worth. I don't recommend purchasing the title yourself, though, unless you obtain it under similarly favorable circumstances. The industry definitely needs more development teams that are willing to try something as refreshingly different as what you'll find in Qvadriga, but it's worth remembering that overly steep learning curves and sloppy presentation do no one any favors.
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White Noise Online
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30/03/2013 |
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80
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So, yeah, it’s fair to say that White Noise Online is more of the same with a few add-ons, but these new features do lend a lot to the experience. I’m not sure I’d be happy to big the game up if it was little more than exact same with the option to explore with others, but the character perks, the new maps, the ghostly resurrections and the futile mapping of your aimless wandering gang up to bolster viability. It’s made the original title, which I really enjoyed for the three months of its applicable life span, completely obsolete.
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Runaway 2: El SueƱo de la Tortuga
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03/07/2007 |
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80
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It all comes back to the lemur. In a lot of games, the furry half-pint would be used for a quick gag then thrown away. In Runaway he is bought along for the rid and improved upon throughout. The tree-rat seems to embody The Dream of the Turtle; it has a cuddly, non-threatening look, is several times smarter than it would at first appear and charms laughs out of you instead of forces them. And longer you spend in its company, the more you find to enjoy.
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