|They Are Billions||23/07/2019||
They Are Billions is an interesting mashup of classic RTS, tower defense, and survival that successfully conjures up that “one more game” feel, assuming you can persevere through countless defeats.Leer análisis
|They Are Billions||23/07/2019||
At the time of this writing, the PS4 and Xbox One versions lack the campaign mode you can find in the PC iteration. While this isn’t a huge detriment (the campaign is not the main draw), the control schemes are unwieldy on a console controller. You can alleviate this by using a mouse and keyboard on your console setup, but your goal should be to experience the title on PC.Leer análisis
While NPC characters ask you for specific hauls of food, you don’t really interact with other characters. You also don’t travel to any towns – it’s all about your farm and making it bigger. That alone is more than enough to satisfy. I am having a blast playing this game with my daughter, and it’s just nice to see a game that doesn’t make you stress in any way. Just sit back, relax, and watch the fields grow.Leer análisis
Gris’ story is open to a range of interpretations, and it’s not important that you arrive at a specific meaning. Instead, in creating a well-constructed game, developer Nomada Studio has laid the foundations by which you can find your own sight and voice.Leer análisis
Crossing Souls is a inventive thrill ride that embraces clever, varied gameplay and heartfelt storytelling to coalesce into a gem of a game. As someone rarely wooed by ‘80s nostalgia grabs, I found an enchanting world worth exploring in this great adventure.Leer análisis
|The Red Strings Club||22/01/2018||
Despite some poor controls for minigames, The Red Strings Club conceptually flourishes, with fascinating subject matter, well-written characters, and unique approaches to gameplay. I enjoyed feeling like a puppeteer as I made others do my bidding by exploiting their emotions or deceiving them through phone calls. However, these actions begged a bigger question: Was I just as bad as the mega corporation? Was I playing god? The Red Strings Club had me pondering these moral questions for days.Leer análisis
|Metroid: Samus Returns||12/09/2017||
Samus’ last 2D adventure was in 2004 with the GBA release Metroid: Zero Mission, which was a remake of the original Metroid. Despite the lengthy hiatus between 2D entries, I was initially disappointed to hear that MercurySteam’s Metroid project was another remake. However, Samus Returns has enough unique content that it feels like a worthy sequel. MercurySteam’s first outing with the franchise is also different enough from the recent fan remake AM2R, so fans shouldn’t hesitate to pick up this rare gem. This might be Samus’ first 2D adventure in more than a dozen years, but it’s a great reminder of why we fell in love with the franchise in the first place.Leer análisis
Rime’s world and story are where it shines. It pulls the player through strange seemingly disconnected environments, slowly revealing its true meaning as you move deeper. In the end, everything is sharply pulled into focus with a simple, but dramatic final story revelation and level. It made me want to replay the game from my new perspective and even seek out the collectibles I had earlier written off as unnecessary. Many elements of Rime are familiar, but it is an effective use of the medium and expertly builds up to (and executes) its cathartic finale.Leer análisis
|The Sexy Brutale||10/04/2017||
The Sexy Brutale’s repetitive nature bogs down what is otherwise a clever title. Tequila Works’ cast of characters are lovably eccentric and its puzzles are consistently rewarding. Unfortunately, The Sexy Brutale confirms one of the overlooked flaws of time travel: reliving the same day repeatedly can be tedious.Leer análisis
|Rise & Shine||12/01/2017||
I’m sad that my enthusiasm for Rise & Shine dropped so thoroughly during my playthrough, because it’s not all bad. My favorite parts are the ones that lean heavily on puzzle-solving, like using your radio-controlled bullets to avoid incoming fire and hit switches. The art direction is also impressive, with colorful hand-drawn characters and landscapes that make the action pop. I even liked some of the nods to other games, including characters who are only as different from Mario, Link, and Marcus Fenix as law requires. However, even these references get stale as you realize that the world has no identity of its own; it’s just an amalgam of game industry winks and nudges. That kind of erosion sums up my feelings about Rise & Shine as a whole; it feels clever and promising at first, but doesn’t change its approach when the formula wears thin.Leer análisis
|Castlevania: Lords of Shadow 2||25/02/2014||
That’s ultimately the problem with Lords of Shadow 2. This shambling monstrosity is composed of chunks from other, better games. Rather than blend them together into something new like its predecessor attempted, this one just feels like a patchwork mess.Leer análisis
|Castlevania: Lords of Shadow - Mirror of Fate||05/03/2013||
Mirror of Fate is a worthwhile endeavor for any 3DS owner, and should make Castlevania fans consider picking up the handheld if they don’t have one already. The impressive cutscenes flesh out the Lords of Shadow fiction with fun twists, and should be required reading before Lords of Shadow 2 arrives.Leer análisis
Creating a compelling zombie game in a generation with too many of them is a hard task. Tequila Works manages to do this while successfully merging it with the unlikely action-platforming genre. The lame narrative and lack of consistent challenge can’t overshadow the fun I had with Deadlight. I’m crossing my fingers for a sequel.Leer análisis
|Castlevania: Lords of Shadow||28/09/2010||
Castlevania takes a few hours to get rolling, but once it sinks its fangs in you'll be absorbed. Don't let the deluge of fall releases or the 3D Castlevania stigma keep you from this amazing quest.Leer análisis
|Wanted: Weapons of Fate||01/04/2009||
The good news is that the game, as dull as it gets, doesn't last for more than five hours. It's quick and dirty.
|Commandos: Strike Force||01/06/2006||
If I had more space I could detail the game's numerous flaws in control, design, and AI, but I don't. Thank God.
|American McGee presents: SCRAPLAND||01/12/2004||
I really have a hard time deciding what I hate more about this game: Is it the horribly grating characters and voices, the lame setting, or the incredibly sticky flight controls?
|Monster 4x4: Masters of Metal||01/02/2004||
The rigs get hung up on everything from pylons to small picket fences, tip easily, and generally bounce all over the damn place like superballs.
|Runaway: A Road Adventure||01/11/2003||
Great characters, decently designed puzzles, and nifty graphics.
|Commandos 2: Men of Courage||01/11/2001||
I realized that playing this game is a little like having a girlfriend: You experience brief periods of joy followed by extended intervals of utter confusion.
|Clive Barker's Jericho||-||
If broken gameplay mechanics and community college acting didn’t weigh down the game, it might actually be worthwhile.