The basic concept of Beach Head 2000 shows quite a bit of promise. Sadly it falls far short of its potential, lacking any customizable features or scalability. It suffers from dated graphics combined with lackluster sound effects and a disappointing absence of music. Beach Head 2000 would have fit in quite well among such point-accumulating games as Maelstrom, back when games were simple and didn't rely upon complex stories. In modern times, however, when even simple retro-games like Frogger get massive face lifts and hordes of options, there is little room for a game that prides itself on pure simplicity and repetitive action. With so little in the way of content it almost seems as though WizardWorks rushed Beach Head 2000 out the door without pausing to explore the possibility of a truly unique idea.