VER |
TÍTULO |
REDACTOR |
PUBLICACIÓN |
PLATAFORMA |
PUNT |
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After Us
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Jon Bailes
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23/05/2023 |

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70 |
Jon Bailes
All the while, your burst of life and heart throw powers are repeatedly repurposed into methods of hitting switches to stop and start machinery, say, or shift mine carts along tracks to create makeshift steps. Against all the horrors of humanity, then, the real beauty here is understanding that something very different may come next.
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Evil Dead: The Game
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Jordan Gerblick
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19/05/2022 |

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80 |
Jordan Gerblick
It's not perfect, but Evil Dead: The Game is the most approachable asymmetrical horror out there and breathes new life into a genre with badass survivors, wonderfully ruthless demons, and a palpable love for an 80s horror icon.
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Metroid Dread
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Josh West
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06/10/2021 |

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70 |
Josh West
Metroid Dread's often idiosyncratic approach to combat and control has a wide-reaching impact on what this 2D adventure can ultimately achieve. There's a great game buried in here, but you'll need to constantly push through some frustrating encounters and points of friction to find it. This isn't the return Metroid deserved after Fusion, but after 19 years perhaps it's no surprise that Samus Aran is a little off her game.
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WWE 2K Battlegrounds
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21/09/2020 |

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40 |
Like an early card match at a pay-per-view event, WWE 2K Battlegrounds is meant to keep the crowd entertained before the main event re-enters the arena, but it's rarely as flashy or fun as its concept implies.
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GYLT
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18/11/2019 |

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70 |
Gylt presents some bright ideas in its dark world even as its gameplay mechanics are often much too familiar.
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Moonlighter
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28/05/2018 |

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90 |
Moonlighter manages to perfectly balance the best bits of Stardew Valley, Dark Souls and Binding of Isaac for a game that just keeps you coming back for more.
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RiME
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25/05/2017 |

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90 |
That being said, these aren't the kind of flaws that make Rime unplayable or even unpleasant. The modicum of frustration imposed by these technical failings is negligible compared to the constant sense of satisfaction it offers. Every time you solve a puzzle, uncover a secret passage, or collect a hidden trinket, you feel all the more clever because you saw the hint of something bigger and wanted to figure it out. You saw a path and wanted to see where it led.
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Castlevania: Lords of Shadow 2
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25/02/2014 |

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60 |
Lacking the focus, clarity and coherence of its precursor, Castlevania: Lords of Shadow 2 fails to satisfy as a sequel or as a game in its own right, delivering muddled game design and little narrative resolution.
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Alien Spidy
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20/03/2013 |

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40 |
Alien Spidy's environmental aesthetic, cute characters, and charming music are alluring, but beneath those features is an unbalanced platforming adventure that can drive you mad. The controls are unreliable, and the difficulty spikes are incredibly harsh--especially when mixed the the game's environments, which can often become muddled as you try to discern interactive object with pretty set piece. Alien Spidy may scratch the platforming itch for some challenge seekers, but if you're looking for a game that can do tight platforming and precision, that's something a Spidy can't.
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Castlevania: Lords of Shadow - Mirror of Fate
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05/03/2013 |

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60 |
For all the risks Mirror of Fate takes in terms of story and aesthetic, its core gameplay feels mired in antiquated design that just doesn’t feel that relevant anymore. This castle may look elaborate and multilayered, but the foundations it rests on are shaky. What could’ve been an entirely new avenue for the franchise feels more like a dead end.
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Deadlight
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30/07/2012 |

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60 |
Deadlight attempts to do too many things, and falls short in perfecting any of them. It's overwhelming in its ambition, but it’s this lack of focus prevents it from being anything more than an interesting, flawed experience. If the story was compelling and well-developed we’d have been interested in the journey, but it wasn’t. If the gameplay was tighter we would have been able to forgive the uninteresting narrative and dialog. Even with this lack of focus Deadlight is a fun game with wonderful fast platforming segments and magnificent art direction. But in the end the style stands tall, and the substance is but a shadow of what it could have been.
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New York Crimes
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22/03/2012 |

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50 |
At first, Yesterday looked as though it was going to be a sound adventure title thanks to a strong premise, fine voice acting, and bold storytelling that paved the way for success. Eventually it lost focus, however, and Pendulo’s interesting story was too bogged down by asinine puzzles that weren’t witty, intuitive, or interesting, leaving us wanting in just about every area. There's some life in it, and a few folks might be able to put up with the issues, but for the most part, it's not really worth the time spent clicking random objects on other random objects.
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InviZimals
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18/10/2010 |

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70 |
Invizimals won’t be toppling the house that Pikachu built, but it’s at least an innovative competitor. The technology impresses, but the combat can be shallow and somewhat tedious. Trying out all of the different ways to acquire the creatures is fun, but more importantly it fuels optimism for future gameplay applications with the PSP camera. Inivizimals proves to be more than a just neat tech demo, but it is made for younger kids, so if you are of legal drinking age, or can’t wait to be, this is probably one you can skip.
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Castlevania: Lords of Shadow
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28/09/2010 |

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90 |
Castlevania: Lords of Shadow reinvigorates the franchise by borrowing from other games, adding its own wonderful magic system, and ratcheting up the epic factor to ludicrous degrees. It's huge in scope, length, and depth, and it's polished with obvious love and passion.
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Commandos 2: Men of Courage
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- |

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82 |
What Commandos 2 does, and does exceptionally well, is push itself far enough away from dry tactical planning and into the world of quick-fire gameplay and addictive puzzling.
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