You woke up on a desolate island up north, and your only company is a talking seal that insists on having you build cairns.
«Everything you didn't get to do» is a first-person cairn-building game about commitment and validation.
You woke up on a desolate island up north, and your only company is a talking seal that insists on having you build cairns.
«Everything you didn't get to do» is a first-person cairn-building game about commitment and validation.
You woke up on a desolate island up north, and your only company is a talking seal that insists on having you build cairns.
«Everything you didn't get to do» is a first-person cairn-building game about commitment and validation.