Developer profile
Spanish Video Games
| GAME | YEAR | STUDIO | ROLE |
|---|---|---|---|
| Nono | In development | Valentia Studio | Programmer |
| Creewe! | In development | Valentia Studio | Programmer |
Industry profile
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Video game developer specialising in gameplay programming and interactive systems. I work with Unity and Unreal Engine, using C# and C++ to develop mechanics, gameplay architecture and game systems.
I have experience in the design and implementation of AI systems, NPC behaviour, simulation and development tools, with a focus on creating solid and coherent gameplay experiences.
I am interested in programming complex systems, artificial intelligence applied to video games, and the design of player-centred interactive experiences.
As a developer his most common role is Programmer. He has participated in two spanish video games, among the most recent Nono (Valentia Studio, 2027), where he took part as Programmer, and Creewe! (Valentia Studio, 2027), where also he took part as Programmer.
You can know more about Fernando Sanz Martín visiting his social media profiles in LinkedIn, Instagram, YouTube, or ArtStation.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
| GAME | YEAR | STUDIO | ROLE |
|---|---|---|---|
| Nono | In development | Valentia Studio | Programmer |
| Creewe! | In development | Valentia Studio | Programmer |