FICHA DE CRÍTICA

In short, if a developer wants to design a methodically-paced game that relies on the player's aptitude for problem-solving, then they should also present an option to easily retry difficult sections. Iro Hero already has its own identity, so there's no need to stray further from the pack by implementing so many strange design-decisions. Having to sit through several minutes of "filler" just for another crack at the real obstacle is not fun or challenging. This shmup is only recommended for those out there willing to put up with a lot of tedium.

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07/06/2018

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