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Randal’s Monday gets so much right it’s depressing that it gets the crucial gameplay part wrong. The voice acting, story, dialogue, graphics, music, humour, modern adventure game mechanics, that’s all impressive and lovely. Then a couple of hours in it’s like Nexus Game Studios lost their book titled “How To Create Good Adventure Game Puzzles”. The puzzles are illogical, obtuse, require far too many steps to get even basic items, expect the player to just magically know that things will happen or objects will be somewhere, and often don’t have any sort of satisfying payoff. Quickly the joy of Randal’s Monday became a chore and all the good characterisation in the world couldn’t hide that. Plus the constant fourth-wall-breaking and unsubtle referencing got overbearing fast. You’re great at everything else Nexus, just get the gameplay right next time please? Your homework assignment: play all the LucasArts adventures again and take notes on puzzle construction. A+ for effort, F- for paying attention. - See more at: http://www.gamewatcher.com/reviews/randals-monday-review/11596#sthash.WJLJ5olG.dpuf

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07/11/2014

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