FICHA DE CRÍTICA

Now that we've established the bottom-line, it's time for our usual nitpicking. In terms of gameplay, while we love the idea of bullet-curving in general, it made the game way too easy (even easier than normal) in open areas. When there's no ceiling to worry about, you can simply lock on to a target, hold up on the joystick, and shoot an arc to an almost-guaranteed headshot. Each curved bullet costs you one unit of "Adrenaline," but you earn back one unit every time you kill someone, so you can do this indefinitely.

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00/04/2009

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