FICHA DE CRÍTICA

How can it be that a game with such a recognizable name in marketing has fallen so short of expectations? Is this a cash in? Can Scrapland be more than just its name implies? The gameplay that Scrapland offers to its players may be more than a half-assed crack at game design and storytelling, not to mention dabbling with the very sheik idea of open-ended activities. But it definitely falls short of its potential, skimping on voice talent, mission variance and structure, and that principal fusion that makes the whole game feel like one big ball of fun. Injecting a few different types of internet/LAN multiplayer won't make up for any of that. Scrapland must be seen for its positives too, though, such as smooth game control and a very interesting usage of player character mimicry in order to complete missions. Not to mention that it's quite pretty. Unfortunately, in the end, it may leave players wondering why they're engaging in conversations with NPCs that, like the story, world and mission structure, contain so much empty air.

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