FICHA DE CRÍTICA

It's not as outright unhinged as Noita, but it's not far behind, and unlike Noita, it's all about keeping other people alive, so unplanned knock-on effects have steeper consequences. It's both helpful and unhelpful that the lost souls you're rounding up have a healthy sense of self-preservation. They won't walk through pitch-black areas – you'll need to expose the path with your flashlight. They won't jump down from dangerously high ledges, either – you'll need to shove a crate into position, or weave an incline with the soil cannon. They'll also laugh at you when you hurt yourself, moan periodically about needing a shower, and question your sense of direction. A word of advice, just between you, me and the high score table: you don't have to save them all.

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21/04/2023

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